Showing posts with label Simpsons. Show all posts
Showing posts with label Simpsons. Show all posts

Tuesday, September 29, 2015

Eye On Springfield Art Show

Here's the piece I did for the Eye On Springfield, Simpsons themed art show held at Meltdown Comics in Hollywood.  Thanks to Nico Colaleo for having me be a part of it. For those of you who are Doctor Who fans you'll recognize the scene from the episode entitled "Journey's End."









(art created in Photoshop CC 2015)

Here's some of the reference I used from the episode of Doctor Who.











Saturday, July 28, 2012

Ben & Milhouse

Ben Schwartz - the voice of Randy Cunnignham 9th Grade Ninja, came by the studio the other day. I asked him if he wanted a printout of one of the Randy drawings I had done.  He asked to see how drawing on the computer works. It was great to see how excited he was about all our drawing for the show. Then he began geeking out when he found out myself and Shaun Cashman used to work on the Simpsons. "Can you draw Milhouse?" he asked.  After the 16 years I had worked there, if I couldn't I'd be really embarrassed in front of myself.  I wanted to give him a drawing he could take with him so I did it on PAPER! (and a prehistoric pencil) I think Milhouse's nose might be too big a smidge, but hey it works.  So I drew Ben (as a Simpsons character) with his favorite Simpsons character.
(Yeah, yeah I know one of his arms is longer than the other.  It was a quick drawing whataya want.)

Ben's Blog

Thursday, April 12, 2012

Never Tell Me The Odds


My buddy Shaun Cashman came across this drawing I did ages ago when I was his Assistant Director on The Simpsons episode "A Tale of Two Springfields." (click here for the episode).  Many things plagued that show, so much so that the episode itself was put on hold and wasn't finished until about a year after the day it started.  

We listened to Who music (when we weren't listening to calming classical) We studied Who footage and I made all this photo reference from DVD, printing out stills and put them in binders.  This was before Google and I don't think the internet was much of anything yet.  Production "issues," the infamous Simpsons crowd scenes, a herd of badgers and rock and roll performances all took it's toll.  The drawing above was hung on our door for quite a while.  

Oh yeah, funnily enough, just a year later the particular office Shaun and I shared was closed up due to toxic mold.  But that was only a couple weeks before a background artist got up from her desk to get a soda and a pipe burst above her desk, raining water down from the drop ceiling above.  Luckily the 20 year old drop ceiling blocked the burst and water only poured into her seat and on her belongings, but not her work! - whew - Too bad she wasn't still sitting there, she could have blocked it with her body.

I have a ton of drawings from this episode in storage, as soon as I can, I'll post stuff from it.  I did scan a bunch of Simpsons stuff a couple weeks ago.  It's hard to find the time to organize it, but as I do I'll be posting it. How much do I have?  Well, getting the ALL of it on this blog will probably be a hobby in my retirement.  Keep checking back if you're interested.

Oh yeah, and April fools - even though I missed it.

P.S.
I wanted to tell you guys more, but in lieu of flammable structures usually found above water, here is what is suited for the WORLD WIDE web.



Friday, March 23, 2012

I Got Quoted!

J.K. Riki has a great post on TIPS FOR DRAWING: FORM AND VOLUME on his website Animator Island.  And he mentions some knowledge I passed on. I can't tell you how great that feels.  It's like putting Moses in the basket and watching it float down the river and have a life of it's own.

He also imparts some wisdom from Glen Keane.  Its a great website and that I have started to visit frequently since I found it.  With all our busy lives this internet thing continues to really be a great asset in connecting with things and people that we otherwise wouldn't even know about.

Thanks J.K.


Monday, January 9, 2012

Happy 2012!!!


Happy New Year Everyone!  2012, wow.  I'm still writing 2011 on my electronic payments.  Sorry I've been away for a bit.  Big end of the year stuff going on kept me busy.  At work and at home. I had some freelance cartooning work I had to finish up, I'll be posting it soon.  I was also buckling my seatbelt at work to get things done before I left for my holiday vacation back east (in 12 degree weather - eesh, my blood has thinned out living in southern California) I have some posts stock piled that I've been planning on putting up, but I recieved a comment in my last posting that asked for some insight, and I can geek out talking about drawing ad nauseum.  The comment was in response to this drawing of Krusty the Klown shown below.  Here is the comment:


"That Krusty drawing is painful to look at, it's so dang dimensional. Any thoughts/suggestions you can give we less-stellar-drawers to get that much form and depth into our work? I keep practicing but I don't feel like I'm getting anywhere... Anyway, awesome stuff." - J.K. Riki


Well, here's the thought: GRAVITY. Many times, we draw characters with their limbs in the right spot and with the correct anatomy, but that's all they are, looking right and in the right place.  But there is a whole other element that isn't actually seen, it's felt. Gravity & weight affect every part of a character. Every limb has a gesture.  When I draw or animate a pose I think "Where is the energy coming from?  Where is the source?"  When someone is doing something, there is always an active energy that they are controlling.  The fellow in the drawing above lifts his hand, but the exact "epicenter" of energy is in his palm, more specifically the ball of his palm on the thumb-side just as it connects to the wrist.  Take a look . . . . His fingers fall away from it and his arm hangs down from it.  In a way, his arm is almost limp between his shoulder and his wrist.  Similar to Krusty's arm.  


That leads us to the 2nd thing to see: The anchor points. It's not that the arm just connects to the shoulder, it hinges there, or it rests there, or it leads the action from there.  There are a ton of choices.  Basically the question to ask is "What kind of energy does this part have?"  It could be a large part or a small part, but it has energy. Resting/dormant/potential energy OR active/kinetic energy. 


The other kind of energy is what I call SECONDARY energy.  That is when something is moving, but it is being dragged or pulled along by something else.  It's hard to capture in a single drawing, but it comes out a lot when animating. You can see extreme examples here on Homer and Ned Flanders.  Flander's right arm is being pulled by his shoulder and chest.  It isn't resting and it isn't active, but IT IS moving.  The same thing on Homer's arm pulling out a gadget from his pocket.  His wrist "owns" the energy and leads the action.  His upper arm is slightly active, but his hand and fingers are dragging behind.



Looking at the Krusty drawing, a few other things to consider are:
-How heavy is that part of the body? That will also affect the gesture.
-The face and the hands are the most expressive parts of the body.  Hands have an expression of their own, even if they are hanging, they will react as the face does.  The hand in front of Krusty's face is what I think really sells the pose.  This is definitley something I can go in to more depth on in a future post.
-Limbs aren't flat, they have form that we don't see behind what we do see. Re-reading your post, J.K., I think this is what you meant by "so dang dimensional." It's all about thinking 3 dimensionally.  What we are not seeing affects the parts we are seeing. Animating is the best way to wrap your head around this.


So to label the Krusty drawing with some of what I have mentioned.  Krusty's arm hangs from his hand to his shoulder with a resting energy, and you can feel it's weight.  Even though his knees & legs aren't moving, they have an energy to them that they just moved or are being kept there, where as his feet fall away from them towards the ground, limp - a cross between resting energy and secondary.  The hair is puffy and has a different texture and feel than the hard head.  This gives a good contrast. And his hair has a mass to it as well, it goes around his head and the eds have a weight to them that is also affected by gravity. As far as the expression, even though it's a cartoon, it has it's own anatomy.  The line of the brow is not just a line, it describes the bottom of the brow muscle.
Thanks for the comment J.K.  Keep them coming. I realize I gave more thoughts than suggestions.  As far as practicing, we can never do enough of it.  But in my opinion, the number one best way to improve your drawing is to animate, traditionally.  Not with Flash or Maya or another CGI equivilent. Traditional animation will make you think in ways you wouldn't by doing single illustrative drawings.  It shows you things you never would have thought of otherwise.  You find things you never would have found.  Animating traditionally will undoubtably improve anyone's drawing.  If you want to be hardcore, find software you can do it in, or get a hole-punch, pegbar, paper, light disc/table and a pencil and practice till the cows come home.  The 11second Club has a great competition every month where they post a sound bite from a movie and anyone can submit an animated clip using that dialog.  It's a great motivator.  The craft of traditional animation may not be as widely used as it once was, but I am so glad I'm a part of it while it's here.  I would not have drawn that Krusty drawing the way I did had I not have animated my butt off for years. 

These bottom two drawings I've posted aren't some of my best, but I thought they had good energy to describe my point. 
And on a final note, I was told by a co-worker years ago something that John Kricfalusi told him when working for him.  He brought in a drawing to John K. for his opinion, and John said "Well, does it make you laugh?"  I always think of that.  Whenever I was doing something particularly funny on The Simpsons, I'd look at it and think "Is it making me laugh?" and if it didn't I'd work on it until it did, or my deadline.

Thanks again J.K. Riki for your comment.  I hope how I responded was helpful.  J.K. has a great blog about animation and animating over at http://www.animatorisland.com.  I suggest clicking on over and taking a look.

Saturday, December 17, 2011

Burns & Krusty - Did I? I did.

Here's a few Simpsons drawings I came across. I think the Burns ones are from a scene that I did revisions on, where I added a pose here and there or revised another drawing for one reason or another.  Ususally If I do the whole scene, it sticks in my memory.  I can't even begin to think of how many random drawings of mine are in different shows.  I'd be watching an episode on TV and think "Hey, I did that scene, no wait.  Did I?  I did.  No, that's Mark's show, I didn't work on Mark's show.  Wait, I know I did that pose that just passed.  Oh, this is that episode I worked on for a day."



Friday, November 25, 2011

Moe Desk Sketch

This little drawing of Moe I did was taped to my desk for years when I was on The Simpsons.  I thought it really captured his character so, I'd always take a quick look at it for reference.

Monday, October 3, 2011

Simpsons Pencil Test of Moe from LITTLE BIG MOM

Here's a scene from the Simpsons episode Little Big Mom.  I had to register the background (or BG) a bit off kilter for this because, due to the lovely inconsistency of the xerox, it didn't work with all the drawings properly.  I had to resize it in photoshop a bit too.

This is the kind of scene I always relished.  A solid acting opportunity from a really great voice read.  We would get the sound track of the voice actors, then play it over and over, making a point to hear every nuance.  We were somewhat limited by how many poses we could put in, but it taught us to be economical with our drawings, and it also helped us to pay more attention to phrasing than every word.  I know it helped me be more direct with my animation.

Anyhow, Thanks again to Digicel Flipbook for making it a breeze to put these old scenes together.

Animation by Joshua Taback