Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Sunday, May 18, 2014

Family Guy Pencil Test Animation - Der Kommissar



Hey Folks,

I came across this clip on my computer today.  Back when I was on family guy as a revisionist I got to do some pretty fun pieces of animation.  This bit here was a take off on the Falco video for "Der Kommissar."

I got the video and exports the key poses to use as reference.  The tricky part was to animate the puppet like it was a marionette where the motivation of movement was coming from the strings and not from the character.  I always was marveled when i'd see that in Pinnocho, and here I got to do a little of it myself.  

http://youtu.be/pCfehiAYLIs - Family Guy Clip

Monday, March 4, 2013

Randy Cunningham: 9th Grade Ninja: New 2013 Episodes!

It's a Taback double feature tonight.  Both of the episodes are ones I directed! 

Randy Cunningham: 9th Grade Ninja "Stank'd to the Future/Wave Slayers"
(7:00 PM - 7:30 PM ET/PT)


"Stank'd to the Future" - When Dickie, a frozen student from the 1980s is turned into a crazy monster by the Sorcerer, Randy and Howard must reunite Dickie with his lost love, Ms. Ringwald, before the school is destroyed.
Guest Starring Bobcat Goldthwait as Dickie and Annie Potts as Ms. Ringwald.


"Wave Slayers" - Randy and Howard join their school's "Wave Slayer" team but as jet ski waxers. When Randy accidently damages the jet ski belonging to the team captain, Buttermaker, moments before their biggest race, he and Howard must step up and find a way to save the race.
Guest Starring Sterling Knight as Buttermaker.
TV-Y7-FV



Thursday, February 7, 2013

FEET IN ANIMATION - Part 2

Part 2 of FEET IN ANIMATION is posted over at Animator Island.

From my last post:

JK Riki over at ANIMATOR ISLAND posted part 1 of a Drawniversity Lesson I did on cartoon characters' feet placement.  The question was posed by a reader:
"How do you decide which way a character's feet should face?  Is it just a stylistic choice or does it in some way help the process or convey something in the character performance?"
The question referenced some Looney Tunes Bugs Bunny stills where his feet were pointing in very opposite directions compared to facing forward.  This plus a few drawing tips on BALANCE can be found in Part 1 over at  www.animatorisland.com.  Part 2 will be up next week and soon after that the whole lesson will be in one post over at the Drawniversity Blog, along with the other sample lessons.

Part 1  ~~~~  Part 2 



LINKS


Wednesday, October 17, 2012

Randy Cunningham: 9th Grade Ninja MONSTER DRILL


Hey Randy Fans!  
Tomorrow on THURSDAY OCTOBER 18 two 11min. episodes of Randy Cunningham: 9th Grade Ninja that air at 7pm on DISNEY XD to make one 1/2 hour show! (well, 22 min w/ commercials)  The first episode is MONSTER DRILL: Directed by Yours Truly (that's me) and storyboarded by Alex Almaguer and Dan O'Conner. In this episode, Randy and Howard have a falling out during the schools "Monster Drill" (like a fire drill) The second episode ATTACK OF THE KILLER POTATOES is Directed by Mike Milo. Ninja has to fight the mutated science projects. 

Animatic Editor (Monster Drill) Nico Colaleo

Art Direction by Otto Tang.

Supervising Director Shaun Cashman

Written by (Monster Drill) David Shayne


Ben Schwartz (Randy)
Andrew Caldwell (Howard)
Tim Curry (The Sorcerer)
John Di Maggio (McFist)
Megan Mullally (Mrs. Driscol)
John Oliver (Coach Green)
Jim Rash (Principal Slimovitz)
Kevin Micheal Richardson (Viceroy)
Cassie Scerbo (Heidi)
Dave Wittenberg (Bash)

Storyboard Revisions by Tom Mazzocco, Bronwen Barry & Kevin Thresher

We're all located at Titmouse Inc 

Final Animation by Boulder Media


You can also get the show on iTunes for anytime viewin'. 

Here are some of my production drawings from MONSTER DRILL











 




 










Here's a couple posters by Randy Background Designer Jack Cusumano for the episodes




Wednesday, October 3, 2012

How To Draw Howard Weinerman

A little something I put together at the beginning of production to figure out how to get the character down quickly and consistently.



Randy Cunningham: 9th Grade Ninja TV Schedule

Wednesday, September 26, 2012

Drawing Mcfist

Here's some tips I made during production on how to draw McFist.









You can also get the show on iTunes for anytime viewin'. 

Here's a poster by Jack Cusumano for the episode I directed entitled House of 1,000 Boogers.



                          




















Poster by Jack Cusumano                                                       Poster by Nico Colaleo


Tuesday, September 18, 2012

My 1st Airing Episode "So U Think U Can Stank" Tonight!

My episode of Randy Cunningham 9th Grade Ninja, entitled So U Think U Can Stank is airing tonight on the actual TELEVISION.  Gossip Boy has been streaming on the internet for a couple weeks now, but finally one of the episodes I have directed will be on the tube - I guess TVs don't have tubes in them anymore.  Anyhow, 7pm & 11pm on Disney XD.  You can also get the show on iTunes for anytime viewin'.

The Episode was Storyboarded by Peter Ferk, Larry Houston, Kim Ardnt & Bob Suarez.  With revisions by Bronwen Barry.

Jed Elinoff & Scott Thomas are the show's creators and head writers.  They have created a great world with scripts full of action and dialog that one could only wish to work on.

Here's a production drawing of mine from the show.

Poster by Jack Cusumano                                                     Poster by Nico Colaleo
Jack Cusumano is one of our Background Artists in the design dept.

Nico Colaleo is my fantastic animatic editor.  I work with Nico directly the most.  We edit together the drawings and time them out, add temp music and sound FX to make a rough episode.


Friday, August 31, 2012

My 1st Randy Episode is on the web!


Hey Folks.  My first Randy Cunningham, 9th Grade Ninja episode entitled GOSSIP BOY , which I was the director on, is streaming on the DISNEY XD website.  It's in a DISNEY XD FALL PREVIEW video.  They play the whole 11 minute episode.


BEFORE

AFTER


Friday, August 10, 2012

The Ninja is here!

Hey everyone!  The premiere episode of Randy Cunningham 9th Grade Ninja, in which Randy finds out he is the Ninja, will air on Monday, Aug. 13 at 9/8c on Disney XD. Immediately afterwards, the episode will be available for free download on iTunes.

That all leads up to the official series premiere of Randy Cunningham 
on Monday, Sept. 17 at 7/6c on DisneyXD.


Friday, March 23, 2012

I Got Quoted!

J.K. Riki has a great post on TIPS FOR DRAWING: FORM AND VOLUME on his website Animator Island.  And he mentions some knowledge I passed on. I can't tell you how great that feels.  It's like putting Moses in the basket and watching it float down the river and have a life of it's own.

He also imparts some wisdom from Glen Keane.  Its a great website and that I have started to visit frequently since I found it.  With all our busy lives this internet thing continues to really be a great asset in connecting with things and people that we otherwise wouldn't even know about.

Thanks J.K.


Monday, January 9, 2012

Happy 2012!!!


Happy New Year Everyone!  2012, wow.  I'm still writing 2011 on my electronic payments.  Sorry I've been away for a bit.  Big end of the year stuff going on kept me busy.  At work and at home. I had some freelance cartooning work I had to finish up, I'll be posting it soon.  I was also buckling my seatbelt at work to get things done before I left for my holiday vacation back east (in 12 degree weather - eesh, my blood has thinned out living in southern California) I have some posts stock piled that I've been planning on putting up, but I recieved a comment in my last posting that asked for some insight, and I can geek out talking about drawing ad nauseum.  The comment was in response to this drawing of Krusty the Klown shown below.  Here is the comment:


"That Krusty drawing is painful to look at, it's so dang dimensional. Any thoughts/suggestions you can give we less-stellar-drawers to get that much form and depth into our work? I keep practicing but I don't feel like I'm getting anywhere... Anyway, awesome stuff." - J.K. Riki


Well, here's the thought: GRAVITY. Many times, we draw characters with their limbs in the right spot and with the correct anatomy, but that's all they are, looking right and in the right place.  But there is a whole other element that isn't actually seen, it's felt. Gravity & weight affect every part of a character. Every limb has a gesture.  When I draw or animate a pose I think "Where is the energy coming from?  Where is the source?"  When someone is doing something, there is always an active energy that they are controlling.  The fellow in the drawing above lifts his hand, but the exact "epicenter" of energy is in his palm, more specifically the ball of his palm on the thumb-side just as it connects to the wrist.  Take a look . . . . His fingers fall away from it and his arm hangs down from it.  In a way, his arm is almost limp between his shoulder and his wrist.  Similar to Krusty's arm.  


That leads us to the 2nd thing to see: The anchor points. It's not that the arm just connects to the shoulder, it hinges there, or it rests there, or it leads the action from there.  There are a ton of choices.  Basically the question to ask is "What kind of energy does this part have?"  It could be a large part or a small part, but it has energy. Resting/dormant/potential energy OR active/kinetic energy. 


The other kind of energy is what I call SECONDARY energy.  That is when something is moving, but it is being dragged or pulled along by something else.  It's hard to capture in a single drawing, but it comes out a lot when animating. You can see extreme examples here on Homer and Ned Flanders.  Flander's right arm is being pulled by his shoulder and chest.  It isn't resting and it isn't active, but IT IS moving.  The same thing on Homer's arm pulling out a gadget from his pocket.  His wrist "owns" the energy and leads the action.  His upper arm is slightly active, but his hand and fingers are dragging behind.



Looking at the Krusty drawing, a few other things to consider are:
-How heavy is that part of the body? That will also affect the gesture.
-The face and the hands are the most expressive parts of the body.  Hands have an expression of their own, even if they are hanging, they will react as the face does.  The hand in front of Krusty's face is what I think really sells the pose.  This is definitley something I can go in to more depth on in a future post.
-Limbs aren't flat, they have form that we don't see behind what we do see. Re-reading your post, J.K., I think this is what you meant by "so dang dimensional." It's all about thinking 3 dimensionally.  What we are not seeing affects the parts we are seeing. Animating is the best way to wrap your head around this.


So to label the Krusty drawing with some of what I have mentioned.  Krusty's arm hangs from his hand to his shoulder with a resting energy, and you can feel it's weight.  Even though his knees & legs aren't moving, they have an energy to them that they just moved or are being kept there, where as his feet fall away from them towards the ground, limp - a cross between resting energy and secondary.  The hair is puffy and has a different texture and feel than the hard head.  This gives a good contrast. And his hair has a mass to it as well, it goes around his head and the eds have a weight to them that is also affected by gravity. As far as the expression, even though it's a cartoon, it has it's own anatomy.  The line of the brow is not just a line, it describes the bottom of the brow muscle.
Thanks for the comment J.K.  Keep them coming. I realize I gave more thoughts than suggestions.  As far as practicing, we can never do enough of it.  But in my opinion, the number one best way to improve your drawing is to animate, traditionally.  Not with Flash or Maya or another CGI equivilent. Traditional animation will make you think in ways you wouldn't by doing single illustrative drawings.  It shows you things you never would have thought of otherwise.  You find things you never would have found.  Animating traditionally will undoubtably improve anyone's drawing.  If you want to be hardcore, find software you can do it in, or get a hole-punch, pegbar, paper, light disc/table and a pencil and practice till the cows come home.  The 11second Club has a great competition every month where they post a sound bite from a movie and anyone can submit an animated clip using that dialog.  It's a great motivator.  The craft of traditional animation may not be as widely used as it once was, but I am so glad I'm a part of it while it's here.  I would not have drawn that Krusty drawing the way I did had I not have animated my butt off for years. 

These bottom two drawings I've posted aren't some of my best, but I thought they had good energy to describe my point. 
And on a final note, I was told by a co-worker years ago something that John Kricfalusi told him when working for him.  He brought in a drawing to John K. for his opinion, and John said "Well, does it make you laugh?"  I always think of that.  Whenever I was doing something particularly funny on The Simpsons, I'd look at it and think "Is it making me laugh?" and if it didn't I'd work on it until it did, or my deadline.

Thanks again J.K. Riki for your comment.  I hope how I responded was helpful.  J.K. has a great blog about animation and animating over at http://www.animatorisland.com.  I suggest clicking on over and taking a look.

Saturday, December 17, 2011

Burns & Krusty - Did I? I did.

Here's a few Simpsons drawings I came across. I think the Burns ones are from a scene that I did revisions on, where I added a pose here and there or revised another drawing for one reason or another.  Ususally If I do the whole scene, it sticks in my memory.  I can't even begin to think of how many random drawings of mine are in different shows.  I'd be watching an episode on TV and think "Hey, I did that scene, no wait.  Did I?  I did.  No, that's Mark's show, I didn't work on Mark's show.  Wait, I know I did that pose that just passed.  Oh, this is that episode I worked on for a day."